So I will start researching modules that can break that - even if they will only work in those situations where the attacker is close enough. ECM Burst modules only - or are there other names and types of modules that break target lock.īut your post here is valuable because it confirms that the tackler must have target lock to maintain the scram. The descriptions and functions of the various ECM / ECCM modules leave a lot to be desired - so I'm left to wonder which one would work in that situation. My thought is that if someone wants to try to speed tank with a close orbit, then I could have an ECM module to break the scram - I have a lot of ECM modules I've made or captured, but I can't figure out what to do with them. Dude has 3 or 4 years playtime and had a T2 or whatever gun in the kill report. I was also webified I think, because my speed was around 60 m/s instead of 202. However, the ganker was orbiting at around 2000m or less - that's the reason none of my guns could hit. The odds are stacked very badly against you after he has evaluated your ship and made the choice to attack. You're in a PVE ship and he is in a PVP ship with the initiative and first strike. You could break the target lock with ECM bursts but the range is half that of his warp disrupt range and if he's already faster then you won't be doing that either.īut even with all this speculation. Frustrating, and a bit stupid on my part. It didn't help that I was in the middle of a ratting battle against and NPC cruiser, which was hitting for 300 damage a pop, either. My guns couldn t hit crap, and I couldn't warp out. And, yes, my battlecruiser got blown up last night - by a goll durn frigate doing what I have since learned was a speed tank orbit. I could mount 4 or 5 core stabs, but that seems like overkill and a waste if there are other solutions.įire away, guys + gals. My goal is to mount modules that could break a warp scramble somehow, but would also be useful in other cases, such as ratting, incusions, or missions. These are just my initial guesses at how to resolve that situation - in a solo mode.Īny and all valid ideas, meaning they have been tested and they work, would be a very useful contribution to the thread. I don't know - does that mean you can't be scrambled maybe?ĭoes the warp scrambler require energy to work? If the answer is yes, one could mount energy drains and destabilizers, which after a while would drain the tackler of the energy needed to sustain the scram. Or, if you have a cloaking device, once target lock is broken one can cloak, which. But, in order to get the discussion going in the right direction, I'll share them anyway.ĭoes the warp scrambler require a target lock in order to work? If the answer is yes, then some modules which break target lock may allow enough time to warp out. What do you do then? Are there modules that can break the scramble, if only for enough time that it takes to warp out?Īs a new Evian, my thoughts are worth. There are times however, when one has the wrong fit in the wrong place (you were doing something else and checked the place out for gankers well in advance, etc.) and you get scrambled and can't warp. Much.Įveryone knows that the best way not to get tackled is to have more warp core stabilization than a potential enemy has scramble. Probably this question has been asked an answered 1000 times or more, so one more time won't hurt.
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